Sasquatch D&D

The campaign table.

A long-lived Solo Quest session space for locked characters, dice, journals, inventory, campaign memory, and the Dungeon Master gameplay loop.

Guide: Darkwood WandererCampaign: Mossgate TrailState: Draft shell

Active scene

Continuation-first gameplay
Mossgate Trailhead

The rain has softened the ash into black paste.

Near the broken gate, the lantern catches three fresh boot prints and one long drag mark. The watchpost door is open. That is the part that should worry you.

Quest journal

  1. You arrived at Mossgate after rain turned the path to black mud.
  2. Three boot prints were found near the ruined watchpost.
  3. The forest went quiet when the lantern was raised.

Campaign memory

  1. Mossgate Trailhead is the active scene.
  2. The missing trail marker is the current objective.
  3. Something is tapping from inside the trees.
  4. Bramble is travelling as the starter party guide.

Character creation

Build once. Review carefully. Lock the sheet.

The real build will guide players through beginner or expert creation, then lock the final sheet so months of campaign continuation stay fair and stable.

Character portrait

Sheet-driven images only.

Character images will be generated from approved sheet fields and Sasquatch style presets, not free prompt input. That keeps the D&D area controlled, consistent, and SFW.

Continuation

The campaign survives long breaks.

Campaign ID, locked sheet, current scene, dice history, journal, inventory, NPC state, and memory summaries must all survive refreshes and return months later.